Showing posts with label Matt Davies. Show all posts
Showing posts with label Matt Davies. Show all posts

Our first look at Nintendo's next home console is here! The Nintendo Switch - previously codenamed the Nintendo NX - isn't too surprising to those of us who have been following Nintendo's recent patent applications and leaks, but I think it would be fair to say we're in the minority of this trailer's audience. And gosh has it gotten me excited anyway!

I had been feeling lukewarm about the NX up to this point - did I really need another new console? It doesn't feel long since I bought a Wii U and money's tight anyway, so I have less time and money for gaming now - and although my brain knows this is a slick and shiny trailer designed to get me to spend my money, my heart just says, "Yes! YES! Take my money! Be mine!" Because capitalism.


Okay, but why does this trailer work so well for me? What heartstrings is it tugging?

For me, it's not about the hardware or the titles on display (if that was all I cared about, let's face it, I'd be more interested in Sony and Microsoft). I'm not interested in graphics, or Skyrim. It's about the SHARING.

For me, gaming is all about sharing. A few weeks ago I went to Scarborough for a holiday with some friends. Most of us only knew about half of the other people there. Scarcely an hour after arriving, friends, who knew I always carried tabletop games wherever I went, prompted me to produce Werewolves and Two Rooms and a Boom, two of my favourite social deduction games. Everyone got involved, got excited, really got into, and, best of all, got to know one another. "Never trust Bayly in a bluffing game," we'd tell each other. "You're a sneaky motherf**ker!" we'd exclaim endearingly. "She can't lie," we would say, only to be proven disastrously wrong five minutes later. I shared a game, and we all now share a terrific memory. Games are engines for making memories - you put in time, energy, personality, and you get out memories with your friends.

Tonight, I'm going on a scout camp. "I can't wait to see what game you introduce to us this time," a fellow leader told me. Last year, I brought along Love Letter and Ligretto to play after the kids have gone to bed. They're both excellent little games to carry around and break out in front of people. None of the other leaders thought they would be interested in tabletop games, but before long they were fully converted and had bought copies of their own. Yesterday I went out and finally bought my own copy of The Resistance: Avalon - my other favourite social deduction game - against my bank balance's better judgement, because I was excited to share the experience with friends.

Imagine when I can do that with the Nintendo Switch. Rock up at a camp, or a holiday, or for a drink in the pub. Pop down the Switch and pass a controller to a friend, who takes it, trepidatiously. "What am I letting myself in for?" And it surprises them. They surprise themselves. Maybe they even surprise me.

And of course I already have similar memories with video games. Back in 2004, at the tender age of eleven, my older sister's friends came round to the house and we played Mario Kart: Double Dash together. We had hours of fun racing, giving tips, trying shortcuts, shouting faux curse words like "SHOES!" (there was an eleven-year-old present, after all). Within 48 hours, at least four of them had gone out and bought a Gamecube. You're welcome, Nintendo.

Racing against friends in Mario Kart. Training a Pokemon team specifically to take on that one friend (I'm usually that one friend). Hiding behind the sofa as a friend plays a scary survival game, offering tips in between shrieks. Just hanging around in the same room, playing single player Pokemon, without saying a word to one another.

Because don't get me wrong, I love solo player games too. I love exploring the landscape in the Legend of Zelda games, I love tending to my village in Animal Crossing, and I love creating spreadsheets full of character progression and optimisation for Fire Emblem games. They also produce my second-favourite kind of conversation: "Have you tried doing this yet?" "Oh my god what level are you up to?" "Have a look at my spreadsheets!" (Perhaps one day that last one will really happen)

But my favourite kind of conversation is the kind that erupts after a game like Werewolves, or The Resistance: Avalon. Games of deception and deduction and bluffing. "Oh my god I thought you were doing this so I did that!" "Are you kidding? My whole plan was that but then she did this!" Games are an engine for making memories and the truly great games are the ones where the experience can't be confined to the game and the memories have to be vocalised, spilling out of the confines of the game like cake mix oozing out of a tin that's been overfilled.

You get these conversations in video games too, and the first time I really saw it happen was after playing the Mario Chase game on the Wii U's Nintendo Land. "I was hiding here the whole time you were stood there!" "I was so nervous when you ran past, that's why I ran in this direction!" The Wii U paved the way for more video games to include more asymetrical gameplay, where players in the same physical space could keep more secrets from each other, and the Switch looks well poised to carry that on.

Secrets and deception will always be my favourite game mechanics because there's that moment when you reveal and conversation erupts. Next time you play a game of The Resistance: Avalon or Two Room and a Boom, just take a moment to watch the room the second the game finishes. Everybody bursts into life and laughs and shares plans and theories. Next time you play a game like that with me, just watch my face as we reach that moment. I guarantee it will have a big smile plastered on it as I watch my friends shout and rant and rave. There's nothing I like more than taking a step back and watching everybody share these moments, feeling confident that my work here is done.

These are the sort of experiences the Nintendo Switch trailer reminded me of. That's probably a pretty unique reaction, but it's the one I had and it's the one I felt the need to write down. I don't know if the Switch is going to offer me these experiences. There's the question of games, computing power, battery life, and oh my god cost. But I will be fascinated to follow it as more news comes and we learn more about it.

The first ever Manchester Animation Festival (MAF for short) starts today! It takes place at HOME in Manchester and will last from today (17th Nov) and until the end of Thursday (19th Nov).

There are lots of exciting events - workshops, Q&As, screenings, and panels - on over the three days, so come and check it out! There's a full diary of all the events on the website with tickets still available to purchase for most events online or in person, ranging from £5 to £12.

Above is a picture of all the volunteers, including me front and centre, so if you're coming along keep an eye out for me running around and filming stuff. My highlights for today will be the "From Paper to Puppet: Stop Motion Animation Armature Making" workshop and the Fellowship Award presentation to Brian Cosgrove, but each and every screening and event is sure to be a real treat!

Photo credit: Steve Henderson

Today is Wednesday and comic book fans will know what that means: New Comic Book Day! New comic books are released every Wednesday, and starting today I will be writing a new comic book article every Wednesday.

This week I headed into my local comic book shop to pick up some new comics - Travelling Man in Manchester, I highly recommend popping in if you're in the area. Check out spoiler-free reviews of my picks of the day below.

If you're thinking of getting stuck into some Marvel books, now's the time to jump in as the publisher is just coming out of a reboot which means a lot of number ones are popping up. Number ones are always the start of a new story or series, ideal for jumping in!


All-New Wolverine #1 (Marvel)

The Wolverine is dead! Long live the Wolverine! That's right - if you haven't been keeping up with the Marvel universe, the news is that Logan - the original Wolverine - is dead. That transpired in the 2014 comic 'Death of Wolverine', but there's no need to read that comic first - I certainly haven't! The new Wolverine is Laura Kinney, a.k.a. X-23, a.k.a. Logan's younger female clone (long story, you don't need to know it, all you need to know is that she's like a daughter to Logan).

The story dives straight into the action with Wolverine on a mission and a story that's already got me intrigued. I love the Laura Kinney character and the 2010-2012 'X-23' series remains one of my favourite comics (check it out if you have time, but it's not necessary reading for 'All-New Wolverine'), so I'm pleased to see the character get her own solo series again and be treated so right. Self-discovery, a sense of identity, and the fight against your worst instincts are common themes with Laura, and the writer Tom Taylor is keeping them going.

Finally, it would be wrong not to mention the gorgeous artwork of David Lopez and David Navarrot. The facial acting of the characters is superb and I love how distinctive and recognisable each character looks, and I love how Laura looks especially - powerful and confident, and not at all sexualised. Just look at that full body shot! Jump on this train now, true believers, you're in for one hell of a ride.

Rating: 9.2/10


Ultimates #1 (Marvel)

The ultimate team to solve the ultimate problems! Two things immediately grabbed me about this series: the art and the characters. The art is by Kenneth Rocafort with colours by Dan Brown and it is, simply put, stunning. Rocafort and Brown give a stunning sense of physicality and depth to the book - I feel like I could reach in and swirl my hands about the cosmic dust clouds or feel Blue Marvel's chiseled face. Which brings me to the characters.

The Ultimates are a team of some of Marvel's heaviest heavy-hitters. Literally the smartest and most powerful heroes Marvel has to offer: Black Panther, Spectrum, Blue Marvel, Ms America, and Captain Marvel. Don't worry if you've never heard of some or any of them, this book does some of the best and quickest team-member-introductions I have ever seen. Three fifths of the team is female. Four fifths of the team is non-white. Literally the smartest and most powerful heroes Marvel has to offer. This makes me very happy.

Al Ewing has proven himself a terrific writer and this series has me pumped. Brilliant and diverse characters using their brains as well as their muscles to solve problems which does not always but still sometimes involves punching things? Sign me up. Sign yourself up. I am so excited for this book.

Rating: 9.8/10


Spider-Gwen #1 and #2 (Marvel)

Spider-Gwen, Spider-Gwen, does whatever Gwen Stacy can! 'Spider-Gwen' takes place in an alternate universe so it's really easy to read and not worry about having to read other comics. 'Spider-Gwen' takes place in an alternate universe where Gwen Stacy got bit by a radioactive spider, not Peter Parker, and became Spider-Woman. 'Spider-Gwen' features some of the best costume and character design you'll see in comics today - I'll post pictures of my Spider-Gwen hoody some day soon.

'Spider-Gwen' relaunches with a brand new #1 and Jason Latour and Robbi Rodriguez continue to kill it on the break out hit. The story ramps up and we're introduced to the Captain America of Spider-Gwen's universe - and she kicks ass! #2 reveals this Captain America's origins and, without giving it away, it really fits in with the spirit of Spider-Gwen's reality. I never got round to reading the first volume of 'Spider-Gwen', but I never felt alienated for it when reading these two issues. If you're unsure about whether or not to jump in, do it! The water's fine.

Rating: 7.6/10


The Wicked + The Divine #16 (Image)

"You were always best at the game." 'The Wicked + The Divine' (WicDiv for short) is probably my favourite comic book at the moment, and soon it will be yours too! If you're not familiar with the premise: "Every ninety years twelve gods return as young people. They are loved. They are hated. In two years, they are all dead. It's happening now. It's happening again." Think big metaphors about life and death, creators and gods. Think Game of Thrones with Kanye West, Kate Bush, and Daft Punk facsimiles.

Feel like checking out the book? I highly recommend you do. Volume 1 collects issues 1-5 and volume 2 collects issues 6-11. Volume 3 will eventually collect issues 12-17. Pick up physical issues at your local comics book shop, or grab them digitally at Comixology.

If you are familiar with the premise and you've been following the series until now: writer Kieron Gillen wrote earlier today "I suspect the issue will not be quite what people expected." This issue was not quite what I expected. There's a lot of teen angst - goth angst in particular - of which folk who know me will know I am a BIG fan. This issue was a bit more melancholic, a bit more raw and biographical than I expected. Guest artist Leila Del Duca is great fit for the flashbacks. The tone of the writing meant it took me a little longer to process it than usual. It was different. It was good. I have a lot to say about this book. Annotations are all the rage with books like this, WicDiv especially, so I expect I will start doing annotations of WicDiv soon.

Rating: 8.0/10

Remember, remember, the fifth of November
Gunpowder, treason, and... comic book plot?

Tonight is bonfire night, and whether you want a light read before heading out to the celebrations, a heavier read as you stay in for the night, or something to try the day after before the autumnal mood leaves you, Hello, Robots! has you covered. Curl up with this selection of our favourites:


5. Pete Wisdom (Marvel)

Imagine if James Bond was: a) from Essex and b) a mutant with the power to create energy knives, and you have Pete Wisdom. I have a particular soft spot for the British super spy and reluctant bureaucrat: he enjoys blowing stuff up just like Guy Fawkes - I never said the bonfire night connections weren't going to be tenuous - and is a great in to British politics, at least in the Marvel universe.

What to read: Captain Britain and MI:13, written by Paul Cornell with art by Leonard Kirk. The definitive British Marvel comic book, there are three volumes to pick up. There's a lovely firework display (of sorts) towards the end of volume 3, too.

What else to read: Pete Wisdom turns up in a bunch of comics: the original Pryde & Wisdom miniseries featuring Kitty Pryde, and the most recent Gambit and X-Men Legacy series. Once you've read Captain Britain & MI:13, check out Pete's own miniseries Wisdom. It takes place before Captain Britain & MI:13, but it's not as strong.


4. Luci (The Wicked + The Divine)

For the uninitiated, The Wicked + The Divine is a comic about gods as pop stars and pop stars as gods. Luci - short for Lucifer - is one of the aforementioned gods and a heavily Bowie-inspired pop star, and she has a couple things in common with Guy Fawkes. Like Guy, Luci has some capital-T Thoughts about religion and a penchant for blowing stuff up, although Luci tends to opt for heads over parliament buildings. If you're not reading The Wicked + The Divine yet, now's the time to start.

What to read: The Wicked + The Divine, written by Kieron Gillen with art by Jamie McKelvie and Matt Wilson. Volume 1 collects issues 1-5, volume 2 collects issues 6-11. Issue 15 is out right now in all good comic book shops, or pick up any issue you fancy digitally at Comixology.

What else to read: Luci hasn't appeared in any other media, unless you count a sort of cameo in Image Comics stable-mate Sex Criminals. The Wicked + The Divine is set to be adapted into a TV series, however, so keep an eye out for that. If you want more by the same team, try Phonogram.


3. Citizen Jack (Citizen Jack)

Prefer your Bonfire Night shenanigans more focused on the politics than the explosions? Check out the brand new Citizen Jack for a look at American politics. Jack's running for President, and like most candidates he has a few skeletons in his closet - like that devil he worships! The brand new ongoing series is written by Sam Humphries, a favourite writer of mine, so I know we're in safe hands. And the first issue dropped only yesterday, so there's no catching up to do!

What to read: Citizen Jack! Pop into your local comic book store or buy digitally.

What else to read: Check out more of Sam Humphries's work: the infamous Our Love Is Real made Sam's name, and Sacrifice is a comic about time travel, Aztecs and Joy Division.


2. Jubilee (Marvel)

Jubilation Lee, one of my favourite characters in the Marvel universe! You might recognise the mall rat mutant from the 90s X-Men cartoon, where she became my instant fashion icon. Jubilee's mutant power was to "release plasmoids" and "detonate matter on the sub-atomic level", which basically amounted to fireworks! Jubilee was a member of the X-Men for years, initially just stunning her opponents with her fireworks before learning to cause actual damage, until an event known as "M-Day" resulted in Jubilee losing her powers. After some more adventures, Jubilee returned home to the X-Men as a vampire and adopted a baby boy called Shogo. Heart-warming stuff.

What to read: The 2011 Wolverine & Jubilee is my favourite Jubilee text, and you don't need to know anything going in to get the most out of it. It's set post-M-Day so you get minimal fireworks, but included in the back is Jubilee's 1989 debut issue which is a really enjoyable read.

What else to read: Check out Curse of the Mutants to find out how Jubilee became a vampire, or X-23 to see Jubilee as a supporting character being a vampire and making friends with Wolverine's female clone (it's complicated). Read the 2013 X-Men series and the Battle of the Atom crossover to see vamp Jubilee as a full member of the X-Men and a new parent. Heck, go back and watch the 90s X-Men cartoon on Netflix.


1. V (V for Vendetta)

Honestly, was it ever going to be anyone other than V? He's wearing a Guy Fawkes mask and is using fireworks a-plenty to take down corruption in a dystopian British government. His mask has become synonymous with civil disobedience. If you haven't read Alan Moore's 1988 masterpiece, tonight's the night to start fixing that. It can be a bit heavy - hey, it's like serious politics and philosphy stuff, it should be heavy - but it's damn fascinating and an absolute must-read.

What to read: V for Vendetta. Written by Alan Moore. Art by David Lloyd. That's it. Just read it.

What else to read: You want more Moore? Read the similarly politically-charged Watchmen and my favourite Moore outing The League of Extraordinary Gentlemen. Then watch the V for Vendetta film, but give the Watchmen and The League of Extraordinary Gentlemen films a miss.

There we have it: that's what I'm going to be reading this bonfire night. What about you? Did I leave anyone out? Let me know in the comments below what your favourite bonfire night read is.

Plot development and character development abound in the latest episode of Steven Universe. When it rains, it pours. Spoiler warning: don't read ahead if you don't want 'When It Rains' spoiled for you.


Let's get this out of the way: CUTE MOMENTS. This week's superb CUTE MOMENTS include (but is not limited to) Garnet's declaration of love (OH MY GOD SO CUTE), Peridot's fear of thunder and rain, and Steven and Peridot's hand-holding.

Steven and Peridot's relationship continues to build in what is unusually a more-or-less direct continuation of last week's episode, 'Catch and Release'. Steven is so unbelievably sweet and patient and encouraging with Peridot, it just makes me happy to know that there is such a positive role model on the kids' television.

Let's take a minute here to appreciate the use of composition and space in Steven Universe. Steven Universe is not afraid to have big open spaces framing the characters off-centre, observing the compositionary rule of thirds. It creates some really stunningly beautiful images. And then it does this stuff to show and build and develop character relationships. When Steven and Peridot were enemies, they take up the full screen, they face one another, there's a difference in there sizes and stances. Now, they stand at the same height, close to one another, facing the same direction, sharing only a section of the screen, the rest giving way to the environment around them. They're closer as characters. Their relationship to one another is different and their relationship to their environment is different.

As mentioned, there's a lot of plot development in this episode. We find out what the cluster is - turns out my guess last week was correct, albeit I said hundreds when it turns out to be MILLIONS - and learn more about the fusion experiments. Peridot begins working with the Crytal Gems too, which I LOVE. I am a sucker for foes becoming friends, a trope which is a major contributor to my love for Power Rangers and Digimon and Buffy. Whether Peridot will truly become a friend remains to be seen, but considering how the last couple episodes have built up Steven and Peridot's relationship I would expect the Gems to give Peridot at chance to redeem herself, much as Lapis did.


'When It Rains' gets a huge thumbs up from me. Like I said, I'm a sucker for villain redemption arcs and together with 'Catch and Release', this episode has some really tight, beautiful character moments. The action scene towards the end feels a little off - both in terms of tone following the rest of the episode and production value - but it's perhaps a necessary consequence of such short episode lengths and doesn't reduce the quality of the episode for me.

It's that time of the year again when the house is filled with the pitter-patter of comic book-inspired television. Already I'm being kept up at night by superhero programming crying out to be burped and changed and streamed.

It's been tricky keeping up with comic book television over the past couple weeks and with upcoming premieres, so we're undergoing a little bit of a change of how we cover these shows. Welcome to the first installment of a new weekly column rounding up spoiler-free reviews of each week's comic book television, replacing our full-length reviews. The eagle-eyed amongst you will notice that the premiere installment is arriving on a Monday, but future round-ups will be arriving every Friday here on Hello, Robots!


Gotham

Gotham was lucky enough to be the first, last, and only comic book-inspired TV programme to be treated to a full-length review before we retired the format, for its season two premiere, 'Damned If You Do'. Episode two is titled 'Knock, Knock'.

The Maniax! I love me a team-up, especially a supervillain team-up. This episode we see the Maniax working together (mostly) to cause trouble for Gotham, and so I thought this would be a good opportunity to run through its members: Jerome Valeska is obviously our Joker analogue, and Cameron Monaghan delivers a fantastic performance as the would-be clown prince of crime that shines much as Robin Lord Taylor's season one performance as The Penguin did. Barbara Kean is Jim Gordon's old flame, based on the comic book character of the same name who is mother to Barbara Gordon Jr (a.k.a. Batgirl) and James Gordon Jr (they're not very creative with names) and never became criminally insane, to my knowledge. Aaron Helzinger is based on Batman bad guy Amygdala, whose removed amygdala grants him super strength and super rage. Robert Greenwood and Arnold Dobkins round out our five, but neither are based on existing DC characters. The team itself is also an original creation, as is the team's benefactor Theo Galavan, although some reckon his true identity is yet to be revealed (myself included). His sister is loosely based on supervillain Tigress, whilst the would-be sixth member of the Maniax seen last episode was Richard Sionis, based on Black Mask, a.k.a. Roman Sionis.

I feel warmer about this episode than I did the last - the scenes with the Maniax were pretty exciting and Jerome in particular is a delight to watch. I continue to find Jim Gordon's and Bruce Wayne's scenes the least interesting, however, but I found the latter redeemed by the return of Lucius Fox and the exchange between Fox and Alfred. And after his limited appearance in the season premiere, it was surprising not to see the Penguin in this episode, especially considering what a fan favourite of season one he was.

Rating: 7/10

'Knock, Knock' was broadcast in the US on Monday 28th September. Episode three, 'The Last Laugh', will be broadcast in the US on Monday 5th October. Season two of Gotham will not be arriving in the UK until 2016.


Marvel's Agents of S.H.I.E.L.D.

And Marvel's Agents of S.H.I.E.L.D. is back! It's no secret that I am a HUGE Marvel fan, so it should come as no surprise that I love Agents of S.H.I.E.L.D., even if it is a pain to type. It got off to a wobbly start in season one but quickly found its feet, and I'm pleased to report that the season three premiere 'Laws of Nature' has me really excited about the new season.

Three important new characters are introduced in this episode: the new inhuman Joey Gutierrez and ATCU Director Rosalind Price are both original creations as far as I can tell, but the inhuman bad guy is existing comic book character Lash. His general goals in the comic books have been to recruit strong new inhumans and wipe out those he feels don't deserve to have undergone terrigenesis (the thing that gives them powers). Lash's appearance is impressively spot-on for his comic book counterpart in this episode, and his powers seem roughly similar too - he can absorb and convert energy into different types of energy. Comic book writer Charles Soule described his powers thus: "Let's say someone's running at him — that's kinetic energy. Lash can change all of that into heat — and whoosh! — the other guy goes up in flames." Visually, Lash is a very strong villain, but he's not quite BIG bad material, so it's pretty likely that somebody else is pulling the strings.

Daisy (Daisy! Skye is officially now Daisy Johnson!) using her powers and really taking charge as a fully fledged agent was great. I'm not fully sold on Joey yet, but I am thrilled to see the introduction of a Latino AND gay character. Yay representation! ATCU gets set up as 'the new S.H.I.E.L.D.' and wisely decide not to feature any periods in their initialism name, and I really enjoyed Phil's altercation with ATCU's leader Rosalind. A lot is set up in this episode, but it never looses momentum and does a good job of keeping the action up throughout.

The standout action for me was with Fitz. Agents of S.H.I.E.L.D. isn't afraid to blur the line between the smart/support characters and the action/physical characters, and whilst there's been similar moments for Fitz in the past two seasons, this is a standout moment of badass for the fan favourite. Which only serves to underline the heartbreak to come.

Rating: 8/10

'Laws of Nature' was broadcast in the US on Tuesday 29th September. Episode two, 'Purpose in the Machine', will be broadcast in the US on Tuesday 6th October. There is no UK air date yet for season three of Marvel's Agents of S.H.I.E.L.D., but it is expected to arrive this autumn.


Heroes Reborn

The premiere of Heroes Reborn with episodes one and two back-to-back unfortunately passed us by here at Hello Robots towers, partly due to the difficulty of keeping tabs on US air dates from here in the UK, but we're all caught up now and ready to bring you our thoughts.

If you're not familiar with Heroes, here's the rundown. First off, I love Heroes. Second off, Heroes is not based on a comic book. It does, however, draw heavily on comic book tropes, none more so than in season one which featured art by actual comic book artist Tim Sale. Season one was hugely celebrated. It was full of mystery and excitement and great visual effects depicting the really cool powers of the really interesting characters. Seasons two to four continued the story, but the storyline got increasingly complicated and retconned and the show got decreasingly interesting and exciting. We lost a lot of mystery and gained too many characters. This is generally universally acknowledged and I love Heroes in spite of much of the last couple of seasons. Don't get me wrong, there was still a bunch to like, but it certainly lost its magic.

Now, five years since Heroes ended, it's back with Heroes Reborn. It promised to bring back the mystery that everybody loved about season one, to take away the confusion and get back to great characters and cool powers. I was pretty excited, to say the least.

So did Heroes Reborn achieve it? Ehh, kind of.

The start is promising, but it's difficult to get away from the lore in a universe so steeped in it. Everytime an old character or story-thing appeared or was referenced - which was a lot more frequently than I expected - I was simultaneously excited to see something I recognised and jarred by their total lack of introduction. Wait a minute, where is that character? What was she doing? How did we leave him? These are synapses I haven't stretched for five years, and I actually find myself hoping this is only a problem for returning fans of the show and not new viewers. Heroes Reborn just struggles to get away from the confusion Heroes was rife with, and without a single compelling threat or mystery uniting the different storylines it's just difficult to get away with.

There are some fun moments; I like Tommy's teen romance storyline and I was pleased to see the grown-up Molly Walker to have undergone some real character changes since we last saw her. The depiction of the computer game environment in Miko's scenes is just plain embarassing, however.

Rating: 5/10

Episodes one and two, 'Brave New World' and 'Odessa', were broadcast in the US on Thursday 24th September. Episode three, 'Under the Mask', was broadcast in the US on Thursday 1st October. Episode four, 'The Needs of the Many', will be broadcast in the US on Thursday 8th October. Heroes Reborn has not yet been picked up for broadcast in UK.

Other News

Coming up this week is the return of three more comic book-inspired television programmes starting with the return of iZombie, the detective show/loose adaptation of the Vertigo comic book by the same name, entering its second season on Tuesday 6th. Unfortunately, iZombie's first season is yet to be picked up for broadcast in the UK, never mind its second season.

Also on Tuesday 6th, we have the US season two premiere of The Flash, followed by the US season four premiere of Arrow on Wednesday 7th. Both shows based on DC comics characters and set in the same universe will be broadcast in the UK the following week on Sky One.

Further off in the distance, Supergirl premieres in the US on 26th October but has yet to be picked up for broadcast in the UK. Marvel's Jessica Jones will be released on Netflix internationally on 20th November, but in the meantime two new teaser trailers were released last week:


Got any tips or recommendations of anymore television we should be watching? Let us know in the comments below, or let us know what you think of any of the TV programmes we discussed today.

Tickets and passes for Manchester Animation Festival became on sale today. MAF will be filled with guest speakers, workshops, masterclasses, retrospectives, panel discussions, and feature screenings over the 17th, 18th, and 19th November at HOME Manchester.

Tickets for individual screenings and events range from £6 to £12, day passes are £40, whilst passes for the full festival are £85. Concessions on the ticket prices are available for students, people aged 60+, those with a registered disability, and those who are registered unemployed or claiming Jobseekers Allowance.

A new Doctor Who spin-off by the BBC has been announced. The spin-off will be aimed at teenagers and will be written by young adult fiction author Patrick Ness, pictured below.

The series, titled 'Class', will be set in a school in modern London but be filmed in and around Cardiff like Doctor Who itself. Class will consist of eight 45-minute episodes and will air on BBC Three in 2016.

I'm astounded and thrilled to be entering the Doctor Who universe, which is as vast as time and space itself. There's so much room there for all kinds of amazing stories and to work with [Doctor Who writer] Steven Moffat and [producer] Brian Minchin to find a place to tell one of my own has been an absolute joy. I can't wait for people to meet the heroes of Class, to meet the all-new villains and aliens, to remember that the horrors of the darkest corners of existence are just about on par with having to pass your A-levels.

Previous Doctor Who spin-offs include Torchwood, aimed at adult audiences and The Sarah Jane Adventures, aimed at younger audiences. Doctor Who Confidential and Torchwood Declassified were behind-the-scenes spin-offs that were also broadcast on BBC Three. Class will be the first spin-off aimed at teenage audiences, as well as the first new spin-off of the Moffat-era of Doctor Who.

What are you hoping to see in Class? It's pretty likely that the Doctor himself will turn up at some point, as he did in The Sarah Jane Adventures. I'm hoping to see the premise for Class set up in Doctor Who itself. Being set in a London school, it seems quite possible that the series could feature Coal Hill School, which the Doctor's granddaughter Susan attended and where Clara Oswald teaches. Jenna Coleman departs Doctor Who at the end of the current series - could it be becuase Clara Oswald wants to focus on a teaching career, leading into Class?

Finally, what do you think of the title Class? I'm not totally convinced by it, but I may warm up to it yet. Class doesn't air until 2016 so we may see a title change yet. Discuss it in the comments below and we'll get a conversation started!

A new trailer for Marvel's Jessica Jones dropped yesterday. In the brand new teaser trailer, we catch a glimpse of Krysten Ritter as the titular superhero post-bar brawl.



In the comics, Jessica Jones is a former superhero with super strength, durability, and the ability to fly. It's still unclear exactly how much of the character will translate to screen, but from the way she taps the jukebox, I'm willing to bet she retains her super strength.

The entire series will drop on Netflix on 20th November. In the meantime, you can watch the previous teaser trailer and learn more about the Marvel's Jessica Jones here and catch up on Marvel's Daredevil on Netflix here.

Another week, another new episode of the always excellent Steven Universe. And what an episode! It appears we're on the forward march with plot in this week's episode 'Catch and Release'. Spoiler warning: don't read ahead if you don't want 'Catch and Release' spoiled for you.


First of all: PERIDOT. I love Peridot. She is such a useless, dorky child, and this episode is Peridot at her best. I mean, she is a threat and pretty skilled at what she does, but she is also a petulant, tantrum-throwning child and I LOVE IT. She's seriously funny, and in this episode, I suppose we discover WHY she's such a child.

There a lot of visual parallels are drawn between Steven and Peridot in this episode that I think are worth pointing out. We see them both in forms a little different to how we usually see them (Steven's pyjamas vs. Peridots's smol), which facilitates the pair having a similar size and proportions, and they're drawn in similar poses throughout (hugging their legs, hugging Peridot's foot enhancer, etc.). All of this serves to highlight their character similarities - immaturity, goofiness - as well as their relationship. Steven is the only Crystal Gem not to immediately attack Peridot and to instead try and understand her - I'm reminded of Steven's relationship with the Centipeetle in the episode 'Monster Buddies'.

Peridot's "pebble" insult directed at Steven is brilliant, and I hope it's a standard homeworld put-down. Peridot's "filthy war machine" insult directed at Garnet is less brilliant however and serves to remind us of homeworld gems' attitudes towards fusions. Peridot may be very funny this episode (the fascination with the bathroom mirror and other fixtures, for example), but don't forget she's done a lot of terrible things. But there's also evidence that terrible things might have been done to her - the neccessity for "limb enhancers" might suggest some prejudice she faced on homeworld, and Peridot's fear that anything in the bathroom might be a weapon may be the result abuse she's faced from Jasper, Yellow Diamond, or other homeworld gems, besides her frequent battles with the Crystal Gems.

Besides Steven and Peridot, there are great character moments for all the Crystal Gems this episode. Pearl's bit about tying Peridot outside on a leash is a great funny moment, and Amethyst is just fantastic throughout this episode - "duuh, home girl knows we're gonna beat her into a green pancake". Garnet is MERCILESS in poofing Peridot in a display of Garnet-typical stoicness and ferocity. This is the first time we see the Crystal Gems poof and imprison a non-corrupted gem too, which makes me a little uneasy knowing they're sealing away a fully functional person.

AWW. You're like an angry little slice of pie.

The biggest plot advancements in 'Catch and Release' are Peridot taking up residence at the Crystal Gems' temple and the reveal of the "cluster". What is the cluster? Some peek at Peridot's larger reason for coming to Earth? Something to do with the gem mutants that Peridot's been working on that we saw only two episodes ago? My immediate guess would be some sort of giant gem mutant featuring hundreds of crystals - a "cluster" of them, if you will - hatching out of the Earth in the same way that gems were made from the ground at the Kindergarten.

But that's only my guess, and I'm looking forwards to seeing myself proved right or wrong in the coming episodes.

Gotham made a return to US television screens on Monday with the premiere of season two. Season two won't be coming to UK audiences until 2016, but whilst you wait (or find alternate means of online streaming) fans can find our spoiler-free reviews of Gotham every Tuesday from now going forwards here at Hello, Robots!

Haven't seen season one yet? You can find it on Netflix UK, where it's well worth a watch for its excellent character work (Robin Lord Taylor's Oswald Cobblepot/the Penguin is a particular delight to watch develop), machiavellian schemes, and masterful manipulation as we follow characters through the grimy underworld of Gotham.


Episode one of season two is 'Damned If You Do' and mostly serves as setting up the new status quo for Gotham.

In fact, one early scene does a pretty good job of doing that by itself: James Gordon and Dr Leslie Thompkins are in a relationship (as are their real-life actors Ben McKenzie and Morena Baccarin, AND having a baby); Harvey Bullock is no longer a cop and working as a bartender; the Penguin has taken control of the Falcone crime family; and Barbara Kean has been sent to Arkham Asylum and is mingling with the other inmates, including Jerome. This is a scene to really look out for, with Lou Reed's 'Perfect Day' doing an excellent job of setting the mood and reminding us of the recurring "brand new day in Gotham" line. It really speaks to something in Barbara's psyche too, in my opinion - melancholic, nostalgic, bright and happy on the outside with a touch of sadness inside.

Speaking of Barbara, it's a delight to see her let loose the wild and manipulative side of her that we only saw briefly in season one. Jerome, Gotham's Joker analogue (is he Joker? Will he become Joker? He fills the role brilliantly but I actually hope it's a question Gotham never answers), is similarly likable, as likable as a manipulative, loud-mouthed killer can be.

The central plot asks what is Jim Gordon prepared to do to be a police detective, which may have some interesting repercussions down the line. There's also a side-plot with Bruce and Alfred attempting to get into Thomas Wayne's secret basement - the Bat-cave the duo discovered in the season one finale. I can't help but feel that this episode suffers from the same problem I had with a lot of the first season, however: that Jim and Bruce are mostly boring characters.

I'm much more interested in what The Penguin (who isn't in this episode very much besides to service Jim's plot) or any other villain character is doing - indeed, the Penguin is possibly the most popular character in the show. I even enjoyed the freak-of-the-week "Zaardon the Soul Reaper" (an original character with no basis in the comics, in case you were wondering), not least of all because he looks a lot like Danny Devito as the Penguin. I suppose that's rather fitting in this series, being subtitled "Rise of the Villains" after all.


As an opening episode, 'Damned If You Do' is perhaps expectedly tame, largely serving to welcome viewers back and set up the status quo. Further judgement is going to have to be withheld until we see more of the series, but I'm very hopeful for this "Rise of the Villains" arc. Villains, or at least morally grey characters have always been Gotham's strong suit, and with the show's new focus on continuing storylines rather than the freak-of-the-week formula, we should see some really excellent storylines spinning out of Gotham.

The first ever Manchester Animation Festival (MAF) is fast approaching and today MAF's full website launched.

Taking place on the 17th, 18th, and 19th of November and hosted at HOME in Manchester, the festival is set to attract an international community of animators and animation enthusiasts. Tickets go on sale on the 2nd of October, so there's plenty of time to prepare if you're interested in attending the event set to feature screenings, workshops, panels and more.

Among today's news was the reveal of the beautiful MAF Awards design sculpted by Mackinnon and Saunders, a Manchester-based animation company that has previously worked on films such as Tim Burton’s Corpse Bride and Frankenweenie and Wes Anderson’s Fantastic Mr Fox. The design features a steampunk bee, combining the industrial imagery associated with Manchester and Manchester's history with creative industries.

There was also a call for volunteers to help see the festival run smoothly. If you're interested, it's sure to be a fantastic experience so be sure to apply on the website before the 2nd of October.

There's a lot of things to like about Steven Universe - the story, the art, the music - but the biggest reason why I love Steven Universe is the characters and the diversity of expression amongst them. In Thursday's 'Sadie's Song', Steven Universe continued to champion individuality and free gender expression in a delightful way.

Among the cartoons I watched when I was younger were those that some might describe as "boys' cartoons", like Dragonball Z and M.A.S.K., and "girls' cartoons", like Sailor Moon and Totally Spies. They're imaginary labels, of course, but growing up you're often made painfully aware of them and, although I still enjoyed the same diversity of cartoons, as I got older I found myself hiding my interest in what might be perceived as "girls' cartoons".

I remember often watching shows like Totally Spies with my finger on the remote control, ready to change channels to He-Man and the Masters of the Universe or pretend I was channel surfing at a moment's notice should my parents walk into the room. It was stupid and I see that now, but as a child it is easy to be acutely aware of what shows are "for you" and what shows are "not for you".

Steven Universe is a breath of fresh air in this respect, and so are a growing number of today's cartoons, shows you'll find reviewed on this site like Gravity Falls and Star vs the Forces of Evil, with their developed cast of male and female characters and variety of stories.

Steven Universe refuses to walk the line of either "boys' cartoons" or "girls' cartoons". The lead, titular character is a boy called Steven? It must be for boys. But most of the characters are girls? Maybe it's for girls then. But there's explosions and fights and monsters? It has to be for boys then. But it features a pastel palette and a lot of exploration of the characters' feelings?

Of course the answer is it is for anyone, and the same is true for all cartoons in reality, but Steven Universe always tries its best to subvert every trope it can. Spoiler warning: don't read ahead if you don't want 'Sadie's Song' spoiled for you.


In 'Sadies's Song', Steven discovers his friend Sadie can sing and dance (and her singing and dancing in the first scene, when she thinks no one is watching, IS fantastic) and encourages her to perform in "Beacha-Palooza". But it quickly gets out of hand as Sadie's overenthusiastic mother Barb gets involved.

I admittedly found it troubling to see Steven and Barb push Sadie into something she clearly wasn't comfortable with, which came to a peak when Mr Smiley tells Sadie that "a little smile never hurt anybody". Super creepy. So I was relieved to see them tackle this issue before it got any worse. It would have been very easy to have had Sadie go on stage and potentially embarass herself, which would have been the wrong tone entirely. Equally, the story could very easily have had Sadie go on stage and everybody love her, but that would send a completely wrong message, that Sadie was wrong to be introverted and should be more outgoing.

Instead, the message I took away from Sadie's story was that it's okay to be more comfortable by yourself or with only one or two friends, and that's is okay to have fun and not always be striving to BE THE BEST.

Steven's excitement at helping Sadie is typically adorable as he proves pretty adept at breaking down gender stereotypes, helping with Sadie's make-up, clothes, and routine and stepping into her role when it is called for. I was relieved to see that Steven's outfit and make-up were not played for laughs, with everybody instead celebrating Steven. It's a tricky topic to portray right, but I think Team Steven Universe just about pulled it off.


The last thing to mention is the emphasis on the relationship between Sadie and Barb (who has her own gender-liberal moment as she and the other characters refer to her as the mailMAN). Hot off the tail of last week's 'Nightmare Hospital', it's easy to see a theme emerging of mothers and daughters, or at the very least mothers and children. Is this building up to something between Steven and his mother Rose Quartz? I certainly hope so.

After a long hiatus, Steven Universe is back with regular weekly episodes and you can find reviews and discussions about each new episode right here on Hello, Robots!

If you're new to Steven Universe, let me fill you in on the show and why you should be watching it. Steven is a excitable, innocent, and somewhat naive young boy, and one of the four "Crystal Gems", magical protectors of the planet Earth. Steven Universe follows Steven as he learns more about his powers whilst battling monsters and navigating the trials and tribulations of everyday life. The show is full of some of the most beautiful art direction and music I have ever seen in a cartoon, and Steven Universe is frequently praised for its diverse, female-majority cast. The story can get surprisingly intense at times as well as we learn the Crystal Gems are alien refugees and tackle some pretty raw emotional issues.

If you haven't already, I highly recommend giving Steven Universe a look. You can stream all of the episodes at theworldofstevenuniverse.blogspot.co.uk, including last week's episode 'Nightmare Hospital', which kicked off Steven Universe's return. Spoiler warning: don't read ahead if you don't want 'Nightmare Hospital' spoiled for you.


'Nightmare Hospital' kicks off with some pretty adorable-eth interaction-eth between Connie and Steven. I'm a big fan of Connie and Steven's relationship - it's really sweet and full of mutual respect, with Connie and Steven sharing their burdens equally, even when it comes to fighting, as we'll see more of in this episode. The kids' conversation also does a good job of exposition, reminding us about Connie's glasses and ongoing sword training, and the "creepy gem fusions", which is pretty essential for an episode that leans as heavily on previous adventures as this one does.

When Connie's mother confiscates Steven's mum's sword and takes it with her to the hospital, Steven and Connie try to retrieve it, only to come face-to-no-so-face with two "creepy gem fusions", handily referred to as gem mutants from here on out so as to avoid confusion with genuine fusions like Garnet.

Let me get two things straight here. One, Steven and Connie's immediate hand-hold when they enter the creepy hospital is ADORABLE. Two, the gem mutants are DAMN RIGHT CREEPY. I tend to find any degree of body horror unsettling, and the gem mutants' body-parts-forcibly-sewn-together vibe definitely fits the bill of body horror as far as I'm concerned. Don't get me wrong, I think it serves the story well as we learn more about fusions and Homeworld's attitudes towards them, and I would say the mutants' appearance in the episode is toned down from their introduction in 'Keeping it Together'.

This is a big episode for Connie, and for her mother, so it's nice to see some development for their relationship. Having Connie's mother learn to trust Connie more, and actually voice her feelings and fears to her daughter, really fleshed out the character for me, and upgraded her from a character I wasn't interested in, maybe even disliked, to one I care about. Connie standing up to her mother was great too, not to mention the glasses-off sword-drawn badass-reveal wherein she proceeds to CURB STOMP the gem mutants.

Steven had a few nice moments too. I really like Steven's nervous relationship with Connie's mother; the "How are you?"/"SITTING" exchange made me laugh, and reminded me of Garnet's panicked phone conversation with Connie's mother back in the episode 'Fusion Cuisine'. I may be wrong, but it's the first time I noticed Steven bubbling gems away too, which makes for a nice little nod to his ongoing development and control over his powers. And Steven's smile-fade-to-sad-look-at-his-mother's-sword when Connie and her mother reconcile is HEART BREAKING.

The last thing to mention is a new end credits song. A snippet of a new song to come, perhaps? I certainly hope so, as the songs are one of the highlights of the series to me.

No heartbeat... Ugh. Cheap hospital budgets.

All-in-all, 'Nightmare Hospital' was a really great episode. Despite my initial reservations, I think diving into a plot-heavy episode after the long hiatus was a great call and leaves fans asking more questions than ever, ensuring we come back every week for more. I'm looking forwards to finding out where those gem mutants came from - Connie's mother mentioned them being found at the side of the road, but did they escape from the kindergarten? Or has Peridot been continuing with the experiments? The only way to find out is to keep coming back for more episodes each week.

The teaser trailer for the second of Marvel's Netflix TV series arrived yesterday, and boy is it exciting! The trailer for Marvel's Jessica Jones doesn't feature any footage from the show itself, but it does manage to nicely set up the theme and the vibe of the series - suspense, noir, thrill, and of course it wouldn't be Marvel without a little action. Check out the trailer below:



The trailer also revealed the release date for Marvel's Jessica Jones: 20th November 2015. Just like with the previous Netflix series Marvel's Daredevil, all episodes will drop onto Netflix at the same time that Friday, allowing fans to binge watch the entire series over the weekend if they wish. It's what I did with Marvel's Daredevil earlier in the year, and it's what I intend to do with Marvel's Jessica Jones too.

Marvel's Jessica Jones will star Krysten Ritter as Jessica Jones herself, a former superhero who's hung up her cape and opened her own detective agency, Alias Investigations, which we catch a glimpse of in the trailer. In the comics, Jessica Jones was formerly known as Jewel and had the powers of superhuman strength and durability and could fly, but it remains to be seen how much of that will translate to the screen.

A whole lot of purple appears in the trailer too which could be a reference to the character's hair as the hero Jewel, but is also almost certainly a reference to Zebediah Killgrave, a.k.a. The Purple Man, a dastardly villain with mind control abilities and a history with Jessica Jones. In the Netflix series, he will be known as Kilgrave and he will be played by David Tennant, whose voice you can hear in the teaser trailer if you listen carefully.

Following Marvel's Jessica Jones, there will be a second series of Marvel's Daredevil and the first series of Marvel's Luke Cage and Marvel's Iron Fist, culminating in a team-up in the Marvel's The Defenders miniseries. You can watch the first series of Marvel's Daredevil now on Netflix. Now I'm off to watch that teaser trailer a couple more times.


When I close my eyes, I picture primary-coloured squid swimming through streams of ink. When I try to sleep, I’m analysing my last match, asking how I could have done better. Even whilst trying to write this essay, I’m wondering what gear and abilities to equip my squid with to push it that little bit farther. The game is Splatoon, and I just can’t get it out of my head.

Splatoon is Nintendo’s fantastic online shooter/ink ‘em up, which launched on the Wii U back in May this year. That’s practically a lifetime ago on the internet, but I’m perennially behind-the-times, so why be any different with this feature?

The core of Splatoon is Turf Wars, an online multiplayer mode in which two teams of four compete to paint the map their colour whilst their opponents do the same. At the end of the three minutes, the team whose colour covers more of the map wins. Area control is all that matters when it comes to scoring, with no extra points earned for splatting your opponents. Doing so does take them out of the game for several seconds whilst they respawn, however, earning you and your team a brief opportunity to expand your territory.

Besides its stunning visuals, Splatoon has some real good game design. Luck plays very little role, and most outcomes rely on employing strategy and teamwork with the group of online strangers with whom you’ve been matched up. A lot of Splatoon gameplay comes down to a number of risk/reward decisions.



Painting vs. Infiltration

Right from the start of a match when you first spawn into home base, you have a decision to make: stay and completely fill this area with your colour ink before moving on, or charge straight for the opponents’ base or some other highly contested area of the map.

When new to the game, I favoured the former. How much of the map is my colour is all that matters, I reasoned, I should play it safe and not worry about what my opponents are doing until we run into each other. And when we do meet up, our area will be better fortified and more easily defensible.

Nowadays, I take the opposite approach. I have a target area for each map, a bottleneck or a path into the opponents’ base, and I make a bee line straight for it, hardly bothering to paint until I reach it. My reasoning hasn’t changed much however: establish a fortified area against which we can easily defend against the opposing team. Where I am establishing this area has moved forwards, however, which allows players behind me to fill in the gap between us and establish a larger territory. There is risk involved, however; if my opponents choose to do the same, I can find myself in a fire fight for which I am not yet prepared and get taken out of the game for a few seconds, ensuring that I have achieved less than if I would have had I played it safer. But when the risk pays off, our team has an early advantage.



Defending vs. Advancing

Later into a match, you may find that you are comfortably holding an area, perhaps the very bottleneck you scouted ahead to at the beginning of the match. Whether you continue to hold that area or attempt to expand your territory relies on a number of factors. Where your teammates are and what they’re doing is one, and where your opponents are and what they’re doing is another. Who currently holds the most territory? You? It’s probably wise to continue holding and wait for the timer to run down. The enemy team is winning AND the timer’s running low? Perhaps it’s worth taking the risk to charge the offensive.

What about in other game modes? Besides Turf Wars, there are Ranked Battles which offer different objectives. One of my favourites is Splat Zones, wherein only one or two areas of the map actually require painting, and none other does. In this mode I sometimes find myself in the position of holding the splat zones against the opposing team. We already hold the only territory that matters, so why bother expanding it? But my trigger-finger’s getting tired and I’m not sure we can keep it up if we give them enough time to manoeuvre themselves around us. Is there another tactic we can use?

In this situation, I often leave my teammates behind to hold the splat zones whilst I advance towards the opponents’ respawn location that we are continually sending them back to, functionally a bottleneck itself. Firstly, this often takes the opposing team by surprise, as why would they expect to encounter opponents anywhere but in or directly outside the splat zones? It also allows me to cut off “supply lines”, the established paths the enemy is using to get from the respawn point to the splat zones, slowing them down. Perhaps I will encounter an enemy whilst I’m doing this? Ideal.

I’ve already taken a risk by stopping defending the splat zones and instead advancing, but this is where I start playing it safe. I of course attempt to splat the enemy, but my first priority is not to get splatted myself. I avoid my usual tactic of charging at the enemy and hoping to take them out at the risk of simultaneously getting taken out too. My goal here isn’t to paint more area, or to simply splat them (they will, after all, be back just a few seconds later, and I won’t be there to stop them this time), but to stall my opponent and ease the wave of opposition reaching my teammates.

I usually find this tactic fruitful, and for that little bit of risk I am rewarded with a win.



Myself vs. the Team

In the end, personal score matters very little. What matters is whether the team wins or the team loses. That’s why in a match I will favour my team’s survival over my own.

We’re back in Turf Wars. Let’s say a bottleneck is held down by two or three opponents. We need to get past to expand our territory. Anyone who charges ahead is sure to get taken out, but maybe they can take their opponents out with them? I often take this role as with my weapon of choice, a giant paint roller, I have great coverage but very little range. This effectively turns me into a physical unit, easy to pick off at a distance, but if I can get in close I’m likely to take a few opponents out.

If I were to stay out of this fray and stay alive, perhaps I could paint some ground elsewhere on the map. But if I were to jump in and take the opponents out at the cost of my own survival, my teammates may be able to make it through the bottleneck and as a result collectively paint more territory than I could have alone. Plus, when I respawn several seconds later, our expanded territory will open up more ground for me to paint, so even alone I end up covering more ground than I could have otherwise.

By having the penalty for getting splatted only several seconds out of the game and giving no score penalty, the game designers have encouraged players to take risky strategies in the pursuit of rewards and kept the action tight and manic.



Ultimately, what I think makes a winning team is diversity though. Charging ahead to forge a path into enemy territory is of little use if you don’t have teammates behind you backing you up and filling in the gaps. Different situations require different approaches, and all sorts of different situations are going to arise over the course of a map.

Splatoon is up for five awards at the Golden Joysticks 2015: Best Original Game, Best Visual Design, Best Multiplayer, Nintendo Game of the Year, and Best Family Game. I voted for it in all five categories. Admittedly, my gaming’s been on a tight budget over the last year so I hadn’t played many of the other offerings, but Splatoon is a game that’s really gotten under my skin and is fun whatever your skill level. With post-release support still coming through in the shape of new items and weapons, new maps and map updates, and a fantastic in-game community, Splatoon is sure to stay with us for a while to come.

Have you played Splatoon? What do you think of it? What are your favourite strategies? Maybe consider voting for it – or whatever game you think deserves to win – in the Golden Joysticks. As an extra gaming treat, everybody who votes in the awards gets a copy of Bioshock Infinite for £1!

Images: Nintendo
Previous PostOlder Posts Home